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layering_the_ui [2008/04/14 14:27] (current) – created - external edit 127.0.0.1
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 +This is a raw version of the HowTo - don't let that scare you though :D
  
 +===============================================================================
 +FILE: app_defines.h
 +===============================================================================
 +
 +* find a free spot in the ram like
 +
 +;; free: 0x6d..0x79
 +
 +* add the variable to store the layer
 +
 +CS_MENU_LAYER EQU 0x06d ; stores the active layer
 +
 +* and possibly change the comment to match the new situation
 +
 +;; free: 0x6e..0x79
 +
 +===============================================================================
 +FILE: setup_*.asm:
 +===============================================================================
 +* in the CS_MENU_DIN_TABLE add the new buttons (SR + Pin might not match)
 +
 + DIN_ENTRY CS_MENU_BUTTON_Layer1, 2, 7
 + DIN_ENTRY CS_MENU_BUTTON_Layer2, 1, 4
 + DIN_ENTRY CS_MENU_BUTTON_Layer3, 1, 5
 + DIN_ENTRY CS_MENU_BUTTON_Layer4, 1, 6
 + DIN_ENTRY CS_MENU_BUTTON_Layer5, 1, 7
 + DIN_ENTRY CS_MENU_BUTTON_Layer6, 1, 3
 +
 +* in the CS_MENU_DOUT_TABLE add the layer LEDs (SR + Pin might not match)
 +
 + DOUT_ENTRY TMP3, 0, 1,  0 ; Layer 1 LED  
 + DOUT_ENTRY TMP3, 1, 1,  1 ; Layer 2 LED  
 + DOUT_ENTRY TMP3, 2, 1,  2 ; Layer 3 LED  
 + DOUT_ENTRY TMP3, 3, 1,  3 ; Layer 4 LED  
 + DOUT_ENTRY TMP3, 4, 1,  4 ; Layer 5 LED  
 + DOUT_ENTRY TMP3, 5, 1,  5 ; Layer 6 LED 
 +
 +===============================================================================
 +FILE: cs_menu_buttons.inc:
 +===============================================================================
 +* after 
 +
 + ;; --------------------------------------------------------------------------
 + ;; the button functions are defined here
 + ;; --------------------------------------------------------------------------
 +
 +* add the button handlers for the layer buttons
 +
 + CS_MENU_BUTTON_Layer1
 + CS_MENU_BUTTON_Layer2
 + CS_MENU_BUTTON_Layer3
 + CS_MENU_BUTTON_Layer4
 + CS_MENU_BUTTON_Layer5
 + CS_MENU_BUTTON_Layer6
 +
 +* now it should compile and run, but not do anything ;-)
 +* each of those "functions" handles the button presses for one layer button
 +
 +* For example, the "Oscillator Layer" handler
 +
 +CS_MENU_BUTTON_Layer2 ;; OSC 1 Layer
 + ;; do nothing if button has been depressed
 + btfsc MIOS_PARAMETER2, 0 ;; check if button has been released
 + return ;; if so exit
 + ;; open the menu
 + call CS_MENU_GetMenuID_OSC ;; goto OSC menu page
 + call CS_MENU_BUTTON_Hlp_MenuChangeOk ;; propagate menu change
 + ;; store the active layer
 + movlw 0x02 ;; put 2 (layer number) on the WREG
 + movwf CS_MENU_LAYER ;; and write it to the variable
 + return ;; done
 +
 +* if you only use the predefined menus, this is all there is to do for each layer.
 +* I added a special menu for Filter and LFO, this requires some more work:
 +
 +===============================================================================
 +FILE: cs_menu_tables.inc:
 +===============================================================================
 +* in CS_MENU_TABLES_IDS add another row like this:
 +
 + db CS_MENU_L_FL,  CS_MENU_ROOT,  CS_MENU_ROOT,  CS_MENU_ROOT
 +
 +* CS_MENU_L_FL is the new [F]ilter+[L]fo menu
 +* in CS_MENU_TABLES_L add a new row like this:
 +
 + CS_MENU_T_ENTRY CS_MENU_TABLE_L_FL, CS_MENU_Page_Parameters, CS_MENU_EXEC_GoToRoot, "F/L", 0, 0x00, PRINT_NOP
 +
 +* right after that table there's a list of the menu IDs. To add our new menu add a line like this:
 +
 +CS_MENU_L_FL EQU 0x0f
 +
 +* now we want to add the menu to the menu structure. To do so you need to find CS_MENU_TABLE_L_ROOT, the "root table"
 +* I wanted to have the new menu between the LFO and Envelope menus, so I put it between those two:
 +
 + CS_MENU_ENTRY CS_MENU_L_LFO,             "LFO",  0x000, PRINT_NOP,        EXEC_MENU,       R2PP2R_NOP
 + CS_MENU_ENTRY CS_MENU_L_ENV,             "ENV",  0x000, PRINT_NOP,        EXEC_MENU,       R2PP2R_NOP
 +
 +* resulting in this:
 +
 + CS_MENU_ENTRY CS_MENU_L_LFO,             "LFO",  0x000, PRINT_NOP,        EXEC_MENU,       R2PP2R_NOP
 + CS_MENU_ENTRY CS_MENU_L_FL,            "F/L",  0x000, PRINT_NOP,        EXEC_MENU,       R2PP2R_NOP
 + CS_MENU_ENTRY CS_MENU_L_ENV,             "ENV",  0x000, PRINT_NOP,        EXEC_MENU,       R2PP2R_NOP
 +
 +* note that you can change the order of the menu items as you wish.
 +* Now we're still missing the actual menu :D
 +* At the end of the file insert something like this:
 +
 +; ==========================================================================
 +;  The combined FIL/LFO menu
 +;
 +
 + ==========================================================================
 +CS_MENU_TABLE_L_FL 
 + db (CS_MENU_TABLE_L_FL_End-CS_MENU_TABLE_L_FL)/CS_MENU_ENTRY_LEN, 0x00
 +
 + ;;              Register (00=dummy)         |<-> max   print ix          exec ix          parameter transfer
 + CS_MENU_ENTRY SID_Ix_L_Fx_CUTOFF_L,       "Cut", 0xfff, PRINT_Fx_CUTOFF,  EXEC_SELPAR,     R2PP2R_Fx_CUTOFF
 + CS_MENU_ENTRY SID_Ix_L_Fx_RESONANCE,      "Res", 0x0ff, PRINT_Fx_RESON,   EXEC_SELPAR,     R2PP2R_Fx_RESON
 + CS_MENU_ENTRY 0x00,                       "   ", 0x000, PRINT_NOP,     EXEC_NOP,        R2PP2R_NOP
 + CS_MENU_ENTRY SID_Ix_LFOx_RATE,           "Rte", 0x0ff, PRINT_LFOx_RATE,  EXEC_SELPAR,     R2PP2R_LFOx
 + CS_MENU_ENTRY SID_Ix_LFOx_DEPTH,          "Dep", 0x0ff, PRINT_LFOx_PMDEC8,EXEC_SELPAR,     R2PP2R_LFOx
 +CS_MENU_TABLE_L_FL_End
 +
 +* this menu page has 5 entries, the third one being an empty dummy entry
 +* Now the menu is done :-)
 +* to make one layer button open this menu all we need to do is change the handler above to call this page
 +* in this case that would look like this:
 +
 +CS_MENU_BUTTON_Layer5 ;; FILTER/LFO LAYER
 + ;; do nothing if button has been depressed
 + btfsc MIOS_PARAMETER2, 0
 + return
 + movlw 0x10
 + movwf CS_MENU_LAYER
 + call CS_MENU_GetMenuID_FL ; goto FILTER/LFO menu page
 + goto CS_MENU_BUTTON_Hlp_MenuChange
 + return
 +
 +=== One last thing to edit ===
 +The CS_MENU_GetMenuID_FL function, which returns the ID of the menu page needs to be defined. This should be done in cs_menu.inc in the section titled
 +<code>;; --------------------------------------------------------------------------
 +;;  This function returns the CS_MENU_x_xxx ID depending on selected engine
 +;; --------------------------------------------------------------------------</code>
 +which is around line 2056.
layering_the_ui.txt · Last modified: 2008/04/14 14:27 by 127.0.0.1